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STANDARDS
CCSS: 5.OA.A.2, MP2, MP4, MP7
TEKS: 5.4F
Article Options
Lesson: Animal-Helping Video Game
OBJECTIVE: Students will write and solve expressions using a special code related to video games.
Lesson Plan
Spark Engagement.
Play the video “What You Need to Know About Code.” Then, before or after reading the article, spark a discussion based on the following questions:
Introduce the math concept and vocabulary.
Work through the "What to Do" box.
Reinforce with math practice.
Have students complete problems 1 through 4 on page 11 of the article.
Challenge students to use the DynaMath+ code commands to write expressions in more than one way. This will also give them practice with the order of operations.
—Victoria J. Dixon, San Antonio, TX
Differentiate & Extend
Skills Sheets: Level Down: Matching Words With Expressions (5.OA.A.2; 5.4F) | On Level: DynaDash: Writing and Solving Numerical Expressions (5.OA.A.2; 5.4F) | Level Up: Writing Equivalent Expressions (5.OA.A.1; 5.4F)
SEL (Social-emotional learning activity/prompt): The boy in this article demonstrated how he turned a negative experience (his trip being canceled because of Covid-19) into a positive one (he discovered a fun game that taught him about conservation). Have students write a journal entry about a positive experience that resulted from a time when something initially went wrong or was challenging.
Dynamath@Home: Have students use different symbols to create their own codes for numbers 0 through 9. Then have them write 4 expressions using their codes. They can solve their codes and then challenge a family member to solve them.
Download a printable PDF of this lesson plan.
Share an interactive slide deck with your students.