STANDARDS

CCSS: 5.OA.A.2, MP2, MP4, MP7

TEKS: 5.4F

 

Lesson: Animal-Helping Video Game

OBJECTIVE: Students will write and solve expressions using a special code related to video games.

Lesson Plan

    Spark Engagement.

Play the video “What You Need to Know About Code.” Then, before or after reading the article, spark a discussion based on the following questions:

  • What are some of your favorite gaming apps or board games? Why?
  • How do you think a virtual gaming world is created?
  • Other than writing computer code, how might video game developers use math?

    Introduce the math concept and vocabulary.

  • Display or write the following expression: 2 × 8 + 4
  • This is an expression. What makes this mathematical phrase different from an equation? (It does not include an equal sign.)
  • What is the value of this expression? How do you know? (20; by following the order of operations, you first multiply
    2 by 8 and then add 4.)
  • Could you replace the 4 in this expression with different numbers and operators to arrive at the same total value?
    (Yes; answers will vary. Possible answers: 3 + 1, 2 × 2, etc.)
  • Play the instructional video “Intro to Expressions.”

    Work through the "What to Do" box.

  • What operation does each command represent? (SUM+: addition, MIN: subtraction, DIV/: division, MULx: multiplication)
  • What does SOLVE= represent? (equal sign)
  • Can you use the commands to write the expression in more than one way? Explain. (Yes, answers will vary.)
  • Write another set of DynaMath+ commands that will result in the same value as the expression used in the example. Allow volunteers to share their code commands with the class.   

    Reinforce with math practice.

Have students complete problems 1 through 4 on page 11 of the article.

Differentiate & Extend

Skills Sheets: Level Down: Matching Words With Expressions (5.OA.A.2; 5.4F) | On Level: DynaDash: Writing and Solving Numerical Expressions (5.OA.A.2; 5.4F) | Level Up: Writing Equivalent Expressions (5.OA.A.1; 5.4F)

SEL (Social-emotional learning activity/prompt): The boy in this article demonstrated how he turned a negative experience (his trip being canceled because of Covid-19) into a positive one (he discovered a fun game that taught him about conservation). Have students write a journal entry about a positive experience that resulted from a time when something initially went wrong or was challenging.

Dynamath@Home: Have students use different symbols to create their own codes for numbers 0 through 9. Then have them write 4 expressions using their codes. They can solve their codes and then challenge a family member to solve them.

Download a printable PDF of this lesson plan.

Share an interactive slide deck with your students.

Text-to-Speech